
Kethari
The Stone-Sworn · Roots run deep
Long-lived and patient, with oaths carved rather than spoken. They believe a world's bones matter more than its skin.
- Star
- Durn, an orange dwarf
- Affinity
- Crust and tectonics
- Forgehold
- Stonewake
Worlds Remain
Write a world. Then walk on it.
In development · No release date yet
The Anvarin Spiral
Before the stars had names, the Anvari lived among them. They didn't conquer. They wrote. They read the laws of nature as a language and composed planets the way a poet composes verse.
Then, all at once, they stopped. What they left behind are living worlds, fallow stars, silent ruins, and the Forgeholds: worldships the size of mountains, still asleep in orbit. Now one of them is waking for you.
Shape a planet in minutes. No grind stands between you and your first world.
Fly down from orbit and walk the ground you made, with no loading screens.
Find the story in ruins, in a Warden's broken memory, in the shape of worlds.
Write a world that rhymes, and let it outlast you, as the Anvari's did.
The Forge
Aboard the Forgehold you set a handful of things: orbit, mass, composition, spin, tilt, air and water. Gravity, temperature, seasons, day length, and whether the world can hold its air all follow from real relationships. The Anvari called these laws the Deep Grammar. A world whose parameters balance is said to rhyme.
A simple sketch with real formulas. Temperature is before any warming from air. The game's model goes much deeper.
The Four Peoples
Your people decide where in the Spiral you wake: the colour of your sun, the worlds that come naturally, the Warden who greets you. An affinity makes one kind of world easier to shape. It never locks anything away.

The Stone-Sworn · Roots run deep
Long-lived and patient, with oaths carved rather than spoken. They believe a world's bones matter more than its skin.

The Star-Wardens · Children of light
Keepers of calendars tens of thousands of years long. They fear forgetting more than dying.

The Tide-Singers · Songs of the deep
They keep their history as song, each generation adding a verse, and judge a world by whether it can hold water.

The Ones Who Remain · Stillness endures
Wanderers since the Long Cold stilled their homeworld. They keep no temples. They keep lists.
Found, not told
Pale stone and dark glass, always aligned to something in the sky. Their glyphs are really diagrams: orbits, spectra, pressure curves.
Worlds in waiting. Each carries a Warden, a fragment of Anvari mind, courteous and missing most of its memory.
Work set down mid-stroke. Forges cold, doors open, verses half-written.
Not a monster. A frontier that advances, stilling worlds under blue ice.
Finished long ago, now old and wild, their makers forgotten by the life that grew there.
Progress
Pbuild is in its earliest days. There is no playable build and no release date. It's being made for Windows PC, one foundation at a time, and this page will grow with it.
Concept, lore, the four peoples and their stars, and a technical design that stays precise from a footstep to a light-year.
Complete · September 2026Choose a people, wake in the Forgehold, walk its halls, see your star and a planet on a real orbit, fly out into space.
Up nextDesign a world and watch it form.
Terrain, atmosphere and oceans. Descend from orbit to the ground.
Climate, seasons, biomes, moons, and life.
Ruins, Wardens' memories, and what the Long Cold wants.